30.05.2011 - 17:06
This is my understanding of arb. Can someone please confirm this? A tank has an attack of 8, and an arb of 3. This means that it will roll anywhere between a 1 and an 8. And that it will have a 30% chance of having +1 arb A 19.8% chance of having a +2 arb And a 13.1% chance of having a +3 arb And if LB is on, you can get +5 +6 arbs, with each additional arb having a 66% chance. Is this right?
---- lol. NO!
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31.05.2011 - 02:11
Correct. Don't know where you got the 66% figure though. It's always 30% for +1 and proportionally less for +2, +3 and so on.
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31.05.2011 - 02:17
Can you provide the calculations and the general thought of it, I can't follow you with just numbers.
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31.05.2011 - 04:23
Yeah. I'm in the dark about that 19.8% and 13.1%
---- Hello, I listen to Shakira and Rihanna and I support the multiculturalisation of Europe : )
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01.06.2011 - 06:14
Someone told me it was 66%. When you say "proportionally less" for the successive ones, what you mean is that it's 30% for each sucessive after roll bonus, assuming that you get the previous bonus, right? So: 30% for +1 30%*30% = 9% for a +2 30%*9% = ~3% for a +3 etc.
---- lol. NO!
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01.06.2011 - 06:44
Please someone explain it in detail, if above post is right, +3 is very unlickely, what about destroyers who get +5 with NC if I recall correctly, that's strong on paper only.
---- Afterwind Summer 1v1 Tournament Final Victory With music and annotation Afterwind Autumn/Winter 2v2 Tournament Final Victory Only music this time
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01.06.2011 - 09:03
Is the whole ARB bonus is decided in 1 roll? I mean, if it's one roll then all possibilities are summed and then you have, for max ARB 3, chance of ARB 1 + chance of ARB 2 + chance of ARB 3 out of 100 and for max ARB 1 only a chance of ARB +1 out of 100. That would mean higher max ARB also gives you less possibility of having no ARB at all. Is that correct?
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01.06.2011 - 09:50
We need someone that made the game to come here and answer. I had sent a private message to amok about the FAQ not being up to date, check it:
Update and clear up the ARB issue please.
---- Afterwind Summer 1v1 Tournament Final Victory With music and annotation Afterwind Autumn/Winter 2v2 Tournament Final Victory Only music this time
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01.06.2011 - 10:13
Seconded. Although, the battle mechanics are fine, I think, just not the ARB part.
---- Hello, I listen to Shakira and Rihanna and I support the multiculturalisation of Europe : )
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01.06.2011 - 10:17
I called the big guns, I hope my pms don't get ignored this time
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01.06.2011 - 11:39
I can't provide details on the ARB chance, since I'm a bit hazy about it as well. Amok was the one who programmed that part.
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01.06.2011 - 12:23
The chance that you will get 1 ARB is currently fixed at 25%. Then you have a 66% chance for each consecutive +1. Example: 25% ? 1 66% ? +1 66% ? +1 66% ? +1 = 4 ARB in total.
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01.06.2011 - 12:43
So, total is: +1 25% +2 25%*66%=16,5% +3 16,5%*66%=10,89% +4 10,89%*66%=~7,19% right? Also, if the default attack of a unit is 7, does he always deal 7 or does he deal 1-7 +ARB?
---- Afterwind Summer 1v1 Tournament Final Victory With music and annotation Afterwind Autumn/Winter 2v2 Tournament Final Victory Only music this time
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01.06.2011 - 14:01
Last question I think, how is the value 1-7 determined? Equal chance of 1,2,3,4,5,6,7? Or some other formula?
---- Afterwind Summer 1v1 Tournament Final Victory With music and annotation Afterwind Autumn/Winter 2v2 Tournament Final Victory Only music this time
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01.06.2011 - 14:01
This help a lot to understand some weird battle results. Thanks.
---- "Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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02.06.2011 - 16:46
Yeah, knowledge of the sort of distribution would be nice.
---- peveyom heekaht setuh ei iqeht eineta kelah gohk seluxah gohk
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02.06.2011 - 17:01
It's a simple random. Each number have an equal chance, yes.
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02.06.2011 - 19:05
Amok, you realise that makes Lucky Bsstard quite possibly the worst strategy out there? Especially considering non-premiums have to buy it for 40K.
---- Hello, I listen to Shakira and Rihanna and I support the multiculturalisation of Europe : )
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03.06.2011 - 21:15
A lot of us have known this since March or so. LB used to be good, now it's pretty useless, for the most part. I think I'd rather go with no strategy.
---- lol. NO!
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03.06.2011 - 21:53
By the way, None is one of the best strategies, well balanced, fitting perfect in whole world maps, and I'm not being ironic
---- "Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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03.06.2011 - 22:20
personally, I think GC > none as far as world/eurasia/euro maps go. none is underrated, though, yes.
---- lol. NO!
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03.03.2012 - 19:34
Wtf is ARB anyways? What does it do exactly?
---- ~Somewhere in the distance an eagle shrieked as it rode an American buffalo to an apple-pie-eating contest at a baseball field.~
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04.03.2012 - 14:22
It adds bonus to defense/offense.
----
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27.03.2012 - 04:02
Statistics can be tricky, and can be manipulated. In this case I think a little manipulation will shed some light on the general usefulness of ARB. It's interesting to note that getting +2 ARB is more likely than getting +1 ARB. This is why I don't like the % progression of the above calculations. They aren't "wrong", but I think they make ARB look worthless, and I don't think it is. Instead of starting the calculation with 25%, let's assume you're getting +1 ARB once every four attacks. 66% of the time you get it, you'll get +2 ARB. 2 out of 3 times. And again, 2 out of 3 times you get +2, you'll get +3. My point is basically that once you get the +1, you can go "on a roll". Let's assume you attack 12 times with a stack of a unit with a max ARB of 3. Theoretically, you will get +1 ARB once, +2 ARB once, and +3 ARB once (although you would have a 33% chance to instead get +2 again instead of +3). Looking at this, it seems to me that a high ARB helps more in battles where many units are involved. I've noticed that when using destroyers in large stacks they seem to do much better than when in small stacks, while it seems to make less of a difference with tanks.
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