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Originalna objava

Napisano od Diedra, 26.09.2015 - 23:01
Reasons Why AtWar is Dying:
-The professional players and cln's are leaving us. Ex. Dalmati
-HTML5 is taking effect. Everyone loves Silverlight so lets face it there aren't gonna be as many players.
-Decrease of growth in AtWar community.
-Lack of competition in games. Ex. No strategy required just mindless formulas and spamming.
-Steady population of low ranks and noobs.
-RP is discouraging many players from playing AtWar and draws only a select community. RP requires no strategy at all and professional players believe it is quite a waste of time. RP is simply way too simple and can only be one in one way with the exception of players who can survive being violently slaughtered by 100000 noobs like Schittzophrenic and K_Himmelreich.
-The noob population is NOT moving up very quickly. They often build alts and farm all day in beginners or build up an army of noobs to support them.
-Nowadays it takes even longer to start up a game.
-AtWar is becoming increasingly boring. It is starting to become to easy to win. Whats the point of winning anymore when victory is so close every time?

Solutions:
-Leave Silverlight ALONE. Tons of people don't want to use HTML5 and there will be a really bad amount of people leaving. To many players the implementation of HTML5 in AtWar to replace Silverlight is Armageddon.
-Revive strategy by implementing more complex strategies.
-Fix the RA Revamp because its the most useless strategy nowadays.
-Build up a better advertising system. (It will probably work out in the long run. more players=more premium money)
-Encourage noobs to use strategy before AtWar is overtaken by noobs.
-Rebuild the incentive of coalition wars.
-Rebuild the incentive of standard World and EU maps.
-Put a room just for RP. Solves all the political conflict in AtWar over RP unless RP gets too out of hand again.

28.09.2015 - 09:04
Napisao Diedra, 26.09.2015 at 23:01

-Rebuild the incentive of coalition wars.
-Rebuild the incentive of standard World and EU maps.
-Put a room just for RP. Solves all the political conflict in AtWar over RP unless RP gets too out of hand again.

No, no and no.

The first two I oppose on principles. Why do you need to give "incentives" to certain types of gameplay? If it's fun, people will play it. If it isn't people won't. As simple as that.

As for the third one...
"Put a room just for RP"
Sure... as soon as someone comes up with a definition of "RP" that is easily testable, idiot-proof, and precise enough to make room separation viable.
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01.10.2015 - 04:48
This post is so *facepalm*
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