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I haven't played in a while... probably over a month. I just wanted to know if some units changed their attack/defense/HP/range/movement/cost attributes in some strategies.
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"There was Eru, the One, who in Arda is called Ilúvatar and he made first the Ainur, the Holy Ones, that were the offspring of his thought, and they were with him before aught else was made."
-The Silmarillion
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GW militia: +10 cost -1 attack
IF: -1 HP, sea transport -2 movement, air transport -3 movement
MoS marines: -20 (?) cost (can't recall)
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GW militia: +10 cost -1 attack
IF: -1 HP, sea transport -2 movement, air transport -3 movement
MoS marines: -20 (?) cost (can't recall)
I think it's -10 on the MoS marines.
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Czech yourself before you wreck yourself.
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Looks like there's a few strats that were previously "overpowering"... thanks though
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"There was Eru, the One, who in Arda is called Ilúvatar and he made first the Ainur, the Holy Ones, that were the offspring of his thought, and they were with him before aught else was made."
-The Silmarillion
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