08.10.2014 - 13:10
In light of the protests against RP, demanding that is be nerfed, I have a proposal that will deal with this issue, as well as balance the game completely. What SP scaling would do is scale the amount of SP you get per map. Now as you know, maps such as RP give you very high amounts of SP, while maps such as Ultimate WWI give you very little. What this update would do is scale the amount of SP earned per a game to the amount you would earn doing the same thing in a world map. Example: It is determined that the amount of SP you get in a world game is on average twice the amount the same player would get in WWI. Therefore, the amount of SP given from WWI is multiplied by two. Example II: It is determined that the amount of SP you get in a world game is about 1/5th as you would get in RP, therefore, SP earned from RP is divided by five. Support?
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08.10.2014 - 13:33
Yes, only if all maps star with default sp, and the sp is modified in a case by case basis.
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08.10.2014 - 14:28
My idea is to make SP gain dependent on troop count scale and ratio. - troop count dont matter ...why would more available troops and cash bring more strategic points? - moving a "dot" with number 500 on it, is basicly the same as moving a dot with 50 units - make SP gain from a certain battle dependable on complete unit count and reinforcments available on the map - example: 50 troops killing 20 troops that are part of 300 units on map = 500 troops killing 200 troops that are part of 3000 units on the map - reinforcments included in the formula Thoughts?
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09.10.2014 - 04:37
Wut? No ...SP gain would be the same for that, but it would be lowered accordingly for higher amounts of units. There can be some type of limit for units ...everything above that limit gets scaled.
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09.10.2014 - 05:50
Support, if there is a fair, universal, and precise definition of "doing the same thing."
Strong support. This I like very much. Two points, though. First, in another thread, Columna Durruti pointed out the case of scenario units. Wouldn't scenario troops permit players to field large units and fight large battles even in a poor and sparsely populated map? Second, high cost units generate more SP when killed than low cost units, so shouldn't income factor into that ratio somewhere?
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09.10.2014 - 06:28
Sure, the idea needs some work
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