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Yes stick RA is the exact same thing as tank general lol incase you didn't know. Notice the picture on it? As for giveing tanks +1 attack against infantry then that would make RA OP becuase you have to consider not everyone is useing PD.
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I hate to advocate drugs alcohol and violence to the kids, but it's always worked for me.
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Yes stick RA is the exact same thing as tank general lol incase you didn't know. Notice the picture on it? As for giveing tanks +1 attack against infantry then that would make RA OP becuase you have to consider not everyone is useing PD.
This is what I'm saying, it will keep PD OP against tanks and it will make RA OP to most other inf strats as well, though still not as much as PD.
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So we're in agreement my suggestion is the most balanced solution.
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I hate to advocate drugs alcohol and violence to the kids, but it's always worked for me.
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Nero Objave: 3756 Iz: USA
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I support anything RA related
>Favorite strat
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Laochra¹: i pray to the great zizou, that my tb stops the airtrans of the yellow infidel
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So we're in agreement my suggestion is the most balanced solution.
Yes. The +cost for militia is retarded.
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Well then unless someone has a good reason why this shouldn't be implimented I guess all thats left is to wait for our overlords to see this and see what they think.
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I hate to advocate drugs alcohol and violence to the kids, but it's always worked for me.
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Tanks
[*+1 attack] [*+1 range] [*+2 view] [*-30 cost] [+1 attack towards inf] [+1 defence in own city/defence line] [+2 critical]
+1 defense in cities will mean that tanks will have the same defence as infantry.....
+1 attack againts infantry is gonna make non-Pd infantry underpowered, tanks will even have better attack than desert storm helicopters.
Why do you even need more range? This is not supose to be better than blitz....
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Personally, I could imagine RA and Bltizkrieg combined into one strat with all units having -1 def and +3 range from blitz and the buffed tank unit of RA. The reason is that both strats follow the same concept of neglecting defense in favour of continuous attacking.
The benefits would be that you could rely on a bigger variety of units than tank only as with RA and you get a more cost effective attacking unit for blitz. And you can use your other inf and milita units to expand or for emergency defense.
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Tanks
[*+1 attack] [*+1 range] [*+2 view] [*-30 cost] [+1 attack towards inf] [+1 defence in own city/defence line] [+2 critical] +1 defense in cities will mean that tanks will have the same defence as infantry.....
+1 attack againts infantry is gonna make non-Pd infantry underpowered, tanks will even have better attack than desert storm helicopters.
Why do you even need more range? This is not supose to be better than blitz....
this.
Remove the extra range. As VRIL said, it makes it too similar to Blitz.
Tank defense bonus in cities seems OP. Maybe make critical +3 instead...
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Napisao VRIL, 02.10.2013 at 11:40
Personally, I could imagine RA and Bltizkrieg combined into one strat with all units having -1 def and +3 range from blitz and the buffed tank unit of RA. The reason is that both strats follow the same concept of neglecting defense in favour of continuous attacking.
The benefits would be that you could rely on a bigger variety of units than tank only as with RA and you get a more cost effective attacking unit for blitz. And you can use your other inf and milita units to expand or for emergency defense.
That would definitely be OP against noobs, against pros no, but against noobs very very OP.
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Napisao VRIL, 02.10.2013 at 11:40
Personally, I could imagine RA and Bltizkrieg combined into one strat with all units having -1 def and +3 range from blitz and the buffed tank unit of RA. The reason is that both strats follow the same concept of neglecting defense in favour of continuous attacking.
The benefits would be that you could rely on a bigger variety of units than tank only as with RA and you get a more cost effective attacking unit for blitz. And you can use your other inf and milita units to expand or for emergency defense.
i think people would want to use this, maybe it should be implemented
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?
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Napisao VRIL, 02.10.2013 at 11:40
Personally, I could imagine RA and Bltizkrieg combined into one strat with all units having -1 def and +3 range from blitz and the buffed tank unit of RA. The reason is that both strats follow the same concept of neglecting defense in favour of continuous attacking.
The benefits would be that you could rely on a bigger variety of units than tank only as with RA and you get a more cost effective attacking unit for blitz. And you can use your other inf and milita units to expand or for emergency defense.
This sounds vaguely op as it is, but any more nerf than -1 to defense would make it practically useless, like the old blitz was.
An attack boost for tanks to blitz would be nice, but the strategies shouldn't be combined.
Instead for RA, slightly boosting the other main attack units - Air main attack and Naval main attack (bombers and destroyers), would probably improve it, as long as they were not boosted nearly as much as tanks are.
RA is only considered a noob strat because no high ranks play it. When it is played well, it is only slightly weak now that the attack to inf has been restored.
RA only seems weak compared to PD because PD is very op at the moment. At present I am considering ways to nerf it, but have found nothing so far that would not make it terrible for people without the inf upgrades.
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Well, one easy thing would be to TAKE AWAY THE GODDAMN BONUS AGAINST TANKS.
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Did you guys not read the other page before just saying how OP the original idea is? We have already established that and were in agreement my solution was pretty balanced. My solution was If you take the +1def against tanks off of PD (thats alittle exessive don't you think?) and an additional -10 cost to tanks and milita (as it is milita is +10 for RA why not make them regular?) I think that would make things more equal. You could better counter PD spam becuase there is no expendable tank upgrade where as with that upgrade with PD you're infantry are only 50 AND stronger then your tanks. This way you're tanks won't become OP against normal infantry and PD infantry aren't as OP against your tanks.
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I hate to advocate drugs alcohol and violence to the kids, but it's always worked for me.
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Why not just turn Relentless Attack Infantry into an attack unit? It might help a bit against the insane PD spam.
Just like +1 attack and -10 cost to Infantry while keeping Infantry nerfs for defence the same.
I just thought it might be possible, while Infantry is already good for attacking in large numbers, this could be interesting for Relentless Attack.
Consider removing the cost boost as people will probably just start countering PD with their own Infantrystacks.
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"Another such victory and I come back to Epirus alone" - Pyrrhus of Epirus
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Hmmm that is an interesting solution aswell I suppose. Although I still feel Pd infantry don't need the +1 against tanks regardless.
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I hate to advocate drugs alcohol and violence to the kids, but it's always worked for me.
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Hmmm that is an interesting solution aswell I suppose. Although I still feel Pd infantry don't need the +1 against tanks regardless.
PD is already very strong as dit is, and since nobody ever use Tanks the bonus is kind of useless. If Tanks for RA are boosted along with Infantry or Marines this become quite useful, but unless that happens I support removing the PD bonus against Tanks.
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"Another such victory and I come back to Epirus alone" - Pyrrhus of Epirus
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*Cough blitz *cough imp *cough RA *cough PD OP *cough death to PD *cough death to generals *cough generals OP *cough
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Inf should get +1 attack, it would help expanding turn 1.
RA will have infantry with 5 attack and 5 defense (0 city/line bonus) for 80-90 cost
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Inf should get +1 attack, it would help expanding turn 1.
RA will have infantry with 5 attack and 5 defense (0 city/line bonus) for 80-90 cost
I would support a +1 attack to infantry. It goes well with the strategy's name and it would be a good small boost.
The other suggestions would make it op.
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Well the whole idea is to bring RA to PDs level. I still think removeing the +1 def against tanks on PD is a good idea. Plus the RA +1 attack for infantry would be just as good of a solution compared to mine I feel.
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I hate to advocate drugs alcohol and violence to the kids, but it's always worked for me.
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Napisao VRIL, 02.10.2013 at 11:40
Personally, I could imagine RA and Bltizkrieg combined into one strat with all units having -1 def and +3 range from blitz and the buffed tank unit of RA. The reason is that both strats follow the same concept of neglecting defense in favour of continuous attacking.
The benefits would be that you could rely on a bigger variety of units than tank only as with RA and you get a more cost effective attacking unit for blitz. And you can use your other inf and milita units to expand or for emergency defense.
'Relentless Blitzkrieg'?
I personally think combining Blitz and RA would be nice, while Blitz's movement bonus is great, you get somewhat of the same thing with RA with it's range bonus to tanks, but RA gives bonus to def and attack as well giving it a slight boost over blitz. Reduction to the defence of all units, and increasing the attack/range of main of attk and def? Infantry would move alongside tanks and tanks would do the pushing, so that the strat is about offensive, however on the defensive it would be vulnerable?
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Capitalism, Ho!
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