06.02.2014 - 07:06
Questions A. Where can I find a complete, exhaustive source on battle mechanics (combat resolution, 2 or more players attack each other etc.)? <<< Remains a question from a previous post. B. When two teams attack each other, FAQ 3.14 Battles states (under Who Attacks and Who Defends): If both armies attacked each other, units will take turns attacking and defending. This matters because some units are better at defending (f.e. Infantry), and other at attacking (Tanks). Units with the best attack in your army will attack first. Units with the best defence will defend first. So, for example, it makes sense to cover your Tanks with some Infantry, in case they are attacked. Scenario (examples, attack/defend, no strategies/upgrades involved): Turn 3 Team A: 1 bomber 6/6, 1 militia 3/4, 1 anti-aircraft 1/3 Team B: 1 infantry 4/6, 1 tank 8/4, 1 air transport 1/2 Is round one of the battle between SIMULTANEOUSLY: Team A bomber and Team B Infantry and simultaneously Team B tank and Team A bomber? Reason: The best attacking and defending unit from both teams is involved, and the bomber is both the best attacking and defending unit) OR Is round one of the battle between One Of: (Team A bomber and Team B Infantry),(Team B tank and Team A bomber?) Reason: Move priority in turn; turnblocking rules, coin flip OR Is round one of the battle between SIMULTANEOUSLY: Team A bomber and Team B Infantry and simultaneously Team B tank and Team A Militia? Reason: The bomber is busy Sources Authoritative: http://atwar-game.com/home/faq.php?faq_id=14 aka 3.13 Battles http://atwar-game.com/home/faq.php?faq_id=17 http://atwar-game.com/forum/topic.php?topic_id=4007 < found by AlexMeza Non authoritative (May be wrong but the best info I have until I receive better info): http://atwar-game.com/forum/topic.php?topic_id=8019 http://atwar-game.com/forum/topic.php?topic_id=12115 Findings to date: 1. When a Team A unit produces enough damage to kill the current Team B unit and the next Team B unit, the next Team B unit does not have the opportunity to damage Team B. http://atwar-game.com/forum/topic.php?topic_id=12115 This finding does not contradict http://atwar-game.com/home/faq.php?chapter_id=3 because Team B had an opportunity to damage Team A. 2. Battle order when two units attack one another: Awaiting findings.
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07.02.2014 - 10:55
Bump after a glacial age in teh interwebz time. Does no one, besides the Game Admins have a deeper understanding of the Battle Mechanics?
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AlexMeza Korisnički račun je izbrisan |
07.02.2014 - 12:41 AlexMeza Korisnički račun je izbrisan
I have sent a PM to Amok, I hope he reads this topic later.
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07.02.2014 - 13:20
For this I thank you.
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AlexMeza Korisnički račun je izbrisan |
08.02.2014 - 19:26 AlexMeza Korisnički račun je izbrisan
Hold on - I found an old topic answered by Ivan. It's from 2012, but as far as I know, the only thing on battle mechanics that changed, was that ARB changed to Crit. So, this may be the answer. http://atwar-game.com/forum/topic.php?topic_id=4007 Abdulla: In the battle phase 3 armies appear: attacker1, attacker2, and neutral. The system chooses 2 of those armies randomly to fight until one unit dies. If one of those 2 is neutral, it will always be defending and the other attacking. Otherwise, the system will choose who will attack or defend (from the 2 attackers) randomly too. This procedure is repeated until 2 of the 3 armies are eliminated. Ivan: This is correct. The two attacking armies will occasionally fight each other - one will be attacking, another defending; roles being chosen randomly. City troops will always be defending.
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09.02.2014 - 13:14
Well, the devs obviously know best. In my one experiment to test possible outcomes: Player A - 8 bombers, no strategy. Player B - 8 bombers, no strategy both attack Neutral City C with 8 Infantry. Undetermined if move priority was a factor. Both bombers were listed as 'Attacking'. The Infantry was listed as defending. Player A and B eliminated, Neutral C with 1 Infantry remaining held the city. It *appeared* that the units were taking turns in combat with each other, but I didn't video/record/write down the order of skirmishes. Possibilities: - A and B attacked each other, my recollection of the events was mistaken (see above). C fought the victor of the A v B battle, but only had one unit remaining. That they attacked each other, then victor moves to neutral is a possible outcome of a random event. Improbable, but not impossible. This possibility is not contradicted by Ivan. - A and B and C took turns, randomly determined. Only a bit of luck would be required for this possibility, and it reconciles with my recollection of the events. Possible. This possibility is not contradicted by Ivan. - A and B and C took turns, semi-deterministically. TB is 'random' but there are parameters that affect it (move priority and unit count). Again, only a bit of luck would be required for this possibility, and it reconciles with my recollection of the events. Possible. This possibility is not contradicted by Ivan. I'll send you a PM regarding setting up a test, since u have premium. Thank you, and I will update my list of sources with your findings (authoritative).
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09.02.2014 - 13:27
If you don't want it anymore, a more efficient way than a mod to lock it is to delete it.
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation?
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AlexMeza Korisnički račun je izbrisan |
09.02.2014 - 13:41 AlexMeza Korisnički račun je izbrisan
Wait, don't lock. I told Amok to get into this topic, not by PM :S And diong tests and seeing results won't work imo, since it only shows when units die.
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AlexMeza Korisnički račun je izbrisan |
10.02.2014 - 13:37 AlexMeza Korisnički račun je izbrisan
Btw, Amok saw my message, thought he didn't get to this topic.
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11.02.2014 - 10:41
I do not disagree that it may consume a little bit less of a mod's time if I deleted this thread vs. requesting a lock. I suspect that I might have found answers more easily if similar threads had been locked instead of deleted ... the lack of an authoritative, complete, peer-reviewed post on battle mechanics seems to be ... unusual ... in a strategy game which is otherwise very well documented. A string of answers, well reasoned, would permit me (and Alex) to compose a piecemeal document, rather than asking questions that I am sure have already been asked, and possibly, answered. Question: Am I treading heavily on the community's patience by asking questions about how the game functions?
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11.02.2014 - 10:45
Request to lock deleted.
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13.02.2014 - 13:01
Ok, I've been a good AW Citizen, however we're now at a week since OP. Still looking for an authoritative, complete guide to battle mechanics. If there is one, please post location. If there is no document, but there is a person who can answer questions, I promise to put together a guide based on my dialogue with the resource. Of immediate interest: - Is damage to another unit calculated (1 to max normal damage) + (critical chance * max damage) with a 'fair chance' for all natural numbers from 1 to max damage? - Do turnblock rules/move priority have influence on who is an attacker, when two or more players attack each other? - When two or more players attack each other, how exactly are the first through last combatants (units and players) determined? - Do buffs (say +1 to Max Damage) change the normal damage from (1 to max normal damage +1) or to (2 to max normal damage +1)? - Is there any change to battle mechanics once the players and units have been identified, strategies and generals have been calculated, unit v. unit buffs/nerfs have been incorporated, defense lines/city defending has been encompassed? For example, does large qty. vs. small qty. make a difference other than expected? Again, I will work to create a comprehensive guide to Battle Mechanics, so the same questions, asked subsequently, can be directed to the guide, rather than repeated piecemeal RFIs.
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14.02.2014 - 17:54
In all the history of AW, no one has assembled the 'rules of battle' for AW? I find this a bit difficult to believe.
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AlexMeza Korisnički račun je izbrisan |
14.02.2014 - 18:58 AlexMeza Korisnički račun je izbrisan
There have been only a few discussions about it. Like 2, 3 times, idk..But admins are now inactive and that sucks. Without admins we can't have a 100% confident answer.
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26.03.2014 - 07:46
Nearly a month later, I still have nothing, and don't expect to. Check out some other posts though, some players are trying to figure out Battle Mechanics the hard way, via experimentation and observations. We can use the help!
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26.03.2014 - 15:45 Pretty sure it's this. Would be easy to confirm using slow battle speed.
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26.03.2014 - 17:20
Who attacks and defends is less important to the typical player, and very important for those looking to make Battle Simulators. The Typical Player only needs to make their moves in order of urgency, and if units are in their city, or do not attack other units that turn, these units will always be defending. Observation goes nowhere because either: - 2 human beings need to go get 'er done. - 1 human being sets up alts in a manner that looks like a bannable offense (farming your own alts).
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26.03.2014 - 20:09 We can run a test next time we're both on if you like.
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26.03.2014 - 20:50
If you have premium, set up a casual game in a private room, message me the PW and game name, and which experiment you want to run.
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27.03.2014 - 01:14
The only authoritative battle mechanics we have is the one on the website.
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