28.01.2021 - 01:46
The way the mechanics work right now, walls break when they're attacked no matter what. A wall could be composed of 50 infantry and it would still break when attacked by 1 militia. I propose changing that so that the wall only breaks when the attacker wins. It's more realistic and it would mix up the gameplay.
Učitavanje...
Učitavanje...
|
|||
Učitavanje...
Učitavanje...
|
|||
28.01.2021 - 04:45
I agree. This is already on my list
----
Učitavanje...
Učitavanje...
|
|||
28.01.2021 - 08:46
This would be a good change, but you must make an advanced option for the wall to still be able to be broken even if you don't win the battle.
---- hi
Učitavanje...
Učitavanje...
|
|||
28.01.2021 - 10:53
It's good as well as bad maybe good for world map and most of the maps but it will surely disturb some or few scen maps where map maker gives wf events composed of (1/1) stats, should be implemented in a new feature or in update so there can be disable option before starting the game.
Učitavanje...
Učitavanje...
|
|||
Učitavanje...
Učitavanje...
|
|||
28.01.2021 - 14:37
Hold the line
---- Laochra¹: i pray to the great zizou, that my tb stops the airtrans of the yellow infidel
Učitavanje...
Učitavanje...
|
|||
Učitavanje...
Učitavanje...
|
|||
29.01.2021 - 00:02
This would be both marvelous and a catastrophe cuz ww1 russ and otto can use this and put more troops and then it will be impossible to break into iraq and caucuses.
---- The red flag shall rise and the fascists shall be put to their knees. We shall fight with every last one of us and behead all of the remaining neo nazis and nationalists around the world Communism shall rise when the time comes
Učitavanje...
Učitavanje...
|
|||
Učitavanje...
Učitavanje...
|
|||
Učitavanje...
Učitavanje...
|
|||
31.01.2021 - 16:02
I always wondered why they broke. The mechanic of adding multiple units to a wall sort of makes sense in a way. But we've never had a strategy that benefited so much from having more than 1 unit in a wall.
----
Učitavanje...
Učitavanje...
|
|||
31.01.2021 - 17:16
ADD THIS EVERYONE WANTS THIS EXCEPT FOR ELDER PLAYERS WITH DEMENTIA
---- Happiness = reality - expectations
Učitavanje...
Učitavanje...
|
|||
31.01.2021 - 17:19
yea it should be optional or it will break many maps including most played scenarios.
Učitavanje...
Učitavanje...
|
|||
31.01.2021 - 21:11
This is a cancerous idea, why are people supporting this? Think about what you're advocating for. Firstly this change favours defensive strats but encourages wallspamming. Since walls will become so costly to kill it makes more sense to mass spam them. Mass wallbreaking meta is awful. Add this as a toggleable option if you must but please don't implement it game-wide. You guys used to laugh at the RP wallers but you won't be laughing when it's optimal gameplay because walls are unbreakable!
----
Učitavanje...
Učitavanje...
|
|||
Učitavanje...
Učitavanje...
|
|||
31.01.2021 - 22:21
It would make certain picks such as UK incredibly overpowered. Imagine not being able to break london walls unless you kill all the walling units. You either have to send a lot of bombers, or transport enough units to kill the wall. I think this should be a toggle option.
Učitavanje...
Učitavanje...
|
|||
31.01.2021 - 22:59
they won't be unbreakable. You will just need a few extra bombers because they're military walls. When people join the game they want a war simulation, and walls are pretty strong in real life. But not all walls are strong. That's the whole purpose behind this--some walls will be stronger than others depending on how many resources (units) you put into it
---- Happiness = reality - expectations
Učitavanje...
Učitavanje...
|
|||
Učitavanje...
Učitavanje...
|
|||
03.02.2021 - 12:55
----
Učitavanje...
Učitavanje...
|
|||
Učitavanje...
Učitavanje...
|
Jeste li sigurni?