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26.11.2010 - 00:10
I know Ivan & Amok said they don't want to tell everyone what all the upgrades are, but I want to try and keep a list of all the upgrades we as players have seen.

The list of all the upgrades I have seen is here:


50 - Submarines
1000 - Marines
1500 - Master of Stealth
2000 - Lucky Marines
3000 - Sky Menace
4000 - Militia
5000 - Air Transports
6000 - Lift The Fog
7000 - Lucky Infantry
8000 - Air Transport capacity
10000 - Faster Infantry
12000 - Lucky Militia
14000 - Expendable Infantry
16000 - Faster Marines
18000 - Blitzkrieg
20000 - Stealth
22000 - Expendable Marines
24000 - Faster Battleships
26000 - Cheap Transportation
28000 - Lucky Militia II
30000 - Lucky Marines II
32000 - Faster Submarines
36000 - Lift The Fog II
40000 - Lucky Bastard

Submarines
Unlocks a new unit: Submarine. Submarines are invisible to your enemy and are good for surprise attacks on ports and Transports. +1 defence agaisnt Bombers.

Marines
Unlocks a new unit: Marines. Invisible to your enemies, Marines can stage a surprise attack where they are least expected.

Master of Stealth
Unlocks a new strategy: Master of Stealth. Advanced Submarines and Marines at the cost of slower and less powerful tanks and battleships.

Lucky Marines
+10% to after-roll bonus chance for Marines

Sky Menace
Unlocks a new strategy: Sky Menace. Advanced Bombers and Stealths and instantly available Air Transport at the cost of weaker land units.

Militia
Unlocks a new unit: Militia. Very cheap poorly trained stationary troops, only good for basic defense.

Air Transport
Unlocks a new unit: Air Transport(for transporting land units by air)

Lift The Fog
+1 view range for all units

Lucky Infantry
+10% to after-roll bonus chance for Infantry

Air Transport capacity
+1 capacity for Air Transports

Faster Infantry
+1 movement range for Infantry

Lucky Militia
+10% to after-roll bonus chance for Militia

Expendable Infantry
-10 cost for Infantry

Faster Marines
+1 movement range for Marines

Blitzkrieg
Unlocks a new strategy: Blitzkrieg. +3 to movement, +2 to view range and -1 to attack for all units.

Stealth
Unlocks a new unit: Stealth. Stealth planes are invisible to your enemies. While not very powerful, they can fly far and attack where least expected.

Expendable Marines
-20 cost for Marines

Faster Battleships
+1 movement range for Battleships

Cheap Transportation
-30 cost for Transport and -50 for Air Transport

Lucky Militia II
+1 to max. after-roll bonus for Militia

Lucky Marines II
+1 to max. after-roll bonus for Marines

Faster Submarines
+1 movement range for Submarines

Lift The Fog II
+1 view range for all units

Lucky Bastard
Unlocks the Lucky Bastard strategy. +10 to after-roll chance, +1 after-roll, +30 cost for all units.



And on another note, just because I'm strange. It bothers me how the grammar is inconsistent.

-'The' in Lift The Fog is capitalized, but 'of' in Master of Stealth & 'capacity' in Air Transport capacity aren't capitalized.
-The description for the Air Transport unit doesn't end in a period whereas the other unit descriptions end in a period.
-The description of 'Lucky Bastard' follows a different structure. The other descriptions follow the structure:
"Unlocks a new strategy: <Name>. <Description>.
but 'Lucky Bastard' follows:
Unlocks the <Name> strategy. <Description>.

Yep... really unimportant nitpicks... just stuff I noticed.

.........................
Some of this information is now out of date, more information later in thread. If anyone makes a new updated list with all the upgrades a mod should sicky that instead of this list.
-king cow
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26.11.2010 - 03:53
 Ivan (Administrator)
Napisao Blah64, 26.11.2010 at 00:10

And on another note, just because I'm strange. It bothers me how the grammar is inconsistent.

-'The' in Lift The Fog is capitalized, but 'of' in Master of Stealth & 'capacity' in Air Transport capacity aren't capitalized.
-The description for the Air Transport unit doesn't end in a period whereas the other unit descriptions end in a period.
-The description of 'Lucky Bastard' follows a different structure. The other descriptions follow the structure:
"Unlocks a new strategy: <Name>. <Description>.
but 'Lucky Bastard' follows:
Unlocks the <Name> strategy. <Description>.

Yep... really unimportant nitpicks... just stuff I noticed.

Valid points. Fixed all, except Air Transports, which already had the period. Will be updated with the new service restart.
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13.12.2010 - 07:13
 top
If new units will come in future! ull have to add some new upgrades, strategy modes & etc.
Im think that's why Nikita don't want to add some new units! Ohhh u lazzzzzy baazzdaard!
BTW! A new strategy -
Lazy Bastard:
-100 cost for transportation, -100 cost of all units, +100 to max. after-roll bonus for all Units, +Stealth to all Units!
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13.12.2010 - 17:01
Not sure if that wouldnt be at all over powerfull or not but the stealth for all units would eliminate the need for mariens and stealth bomers which would be a huge advantage
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14.12.2010 - 08:16
I don't think he was being serious...
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14.12.2010 - 11:47
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:D No no! im serious! after that will come Beer Bastard and new units with troll faces!
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16.12.2010 - 14:55
Napisao Blah64, 26.11.2010 at 00:10

-'The' in Lift The Fog is capitalized, but 'of' in Master of Stealth & 'capacity' in Air Transport capacity aren't capitalized.
-The description for the Air Transport unit doesn't end in a period whereas the other unit descriptions end in a period.
-The description of 'Lucky Bastard' follows a different structure. The other descriptions follow the structure:
"Unlocks a new strategy: <Name>. <Description>.
but 'Lucky Bastard' follows:
Unlocks the <Name> strategy. <Description>.

Yep... really unimportant nitpicks... just stuff I noticed.



Can this list be updated with the new upgrades?
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16.12.2010 - 15:49
Only new one is Guerrilla Warfare - 750 SP.
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18.01.2011 - 03:06
 gon
Could someone update this list to current version? it's grossly outdated.... air transports are availalable to anyone, it is not a upgrade anymore. Please someone.
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18.01.2011 - 05:56
Maybe you should do it yourself if you need it so badly?
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20.01.2011 - 22:39
Napisao Guest14502, 16.12.2010 at 15:49

Only new one is Guerrilla Warfare - 750 SP.

There is also Anti-aircraft: new unit with +8D against air units.
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21.01.2011 - 11:38
Has anyone seen the upgrades >40,000?
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21.01.2011 - 11:42
Nope i dont belive so.
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23.01.2011 - 10:57
 Hawk
I don't think there is upgrades greater than 40000.
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23.01.2011 - 12:39
 Ivan (Administrator)
Not at the moment. We don't want to empower the old players too much, so we'll try to figure out another way to spend SP's.
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25.01.2011 - 22:28
Napisao Ivan, 23.01.2011 at 12:39

Not at the moment. We don't want to empower the old players too much, so we'll try to figure out another way to spend SP's.

Maybe you could include vanity upgrades. They wouldn't improve game stats, but would do something fun that signals the player is a high level.
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25.01.2011 - 23:47
Lol mabey that dark badge bug
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26.01.2011 - 04:12
This isn't exactly the right topic, but it's a topic about upgrades so I figure I'll post here instead of making some new topic. But my question is, why aren't there any tank upgrades? Infantry and marines both get various upgrades, but why don't tanks? With upgrades infantry and marines can be FASTER then tanks, which isn't right (how can some guy running be faster then a tank that can travel at highway speeds?), I mean I don't use marines and I only use infantry for defending cities, so it's really a shame that my tanks can be so severely outclassed by marine users, or even infantry users, simply cuz they can upgrade their unit of choice while I can't.

In short, I wish there were upgrades for tanks, +speed, luck, all the upgrades the other land units get. Kinda defeats the point of having multiple units if the only way to win is to use the same unit as your opponent (course, then his will be upgraded and yours wont, so you'd still lose).
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26.01.2011 - 06:56
 Ivan (Administrator)
There are no Tank updates, because they are already very powerful, and because they are a primary unit, adding upgrades for which is rather dangerous (old players will be overpowered).

Infantry and Marines can be faster than Tanks, I don't see a problem here. You are assuming that they are moving entirely by foot, but Afterwind is set in modern times, not in the Middle ages. They use APC, helicopters, trains and whatever else to move around as fast as Tanks (if not faster).

Just because there are upgrades for Marines, it doesn't mean they necessarily become more powerful than Tanks. It just means that they are rather weak in the beginning, but become more viable with some upgrades.
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26.01.2011 - 09:29
It sounds good in theory but from what I've seen, the upgrades tip things too far in infantry/marine players advantage. I once fought a guy who was using master of stealth and had many upgrades for his marines. Only way I could beat him is if I had 2 tanks to every 1 of his marines. I can accept that marines/infantry get upgrades cuz by default they're weaker, but when those upgrades make them SO superior to tanks, tanks become the weak ones.

I mean the only real advantage tanks get is tank general, but even while using that those upgraded marines slaughtered me. So maybe tank upgrades shouldn't be as numerous or as good, but something would be nice. Or maybe marine upgrades are too strong. All I know is that when I have to outnumber my enemy 2 to 1 in order to win, something is off. Especially since marines shouldn't be able to best tanks. I mean the fact that upgraded marines are superior to tanks kinda defeats that "unique" thing I've read. As is upgraded marines are essentially invisible tanks, but then this is more for that master of stealth topic.

In the end, the upgrades don't seem quite balanced. Without upgrades marines are weaker then tanks, but then with upgrades marines are WAY better then tanks, seems like it's either one extreme or the other.
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26.01.2011 - 09:43
 Ivan (Administrator)
I think you're exaggerating a bit. All Marine upgrades combined add +1 range, -20 cost and +1/+10% ARB. Only the last one is directly related to fighting and only adds a tiny fraction of strength (trust me, ARB doesn't influence a whole lot). You should also remember that Marines have 6 defence, and even more in a city, while tanks have only 5 and no city bonus. So it's in your best interest not to get your Tanks attacked and attack Marines outside cities (which can be hard, admittedly).
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26.01.2011 - 11:12
Napisao Ivan, 26.01.2011 at 09:43

which can be hard.


That's a little bit of a understatement, its extremely hard in small map/scenario games.

You need spend, 400 or is it 600 on stealth detection a unit( not played in sometime) and having enuff tank / troops to buy.
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27.01.2011 - 06:30
To be honest, dodging the marines while playing Europe for example is a nightmare, hitting them while they jump cities is even harder. The only viable option is using planes en masse, however as a Tank General that isnt really the focus of my troops, especially considering I have to keep other players at bay. Marines are an all rounder at the moment and I truly believe their defense should be lowered but their attack should be at the level of tanks. To compensate you could return the detection values to their original state or give submarines a tiny boost.
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27.01.2011 - 08:38
I don't know specifics with stats and whatnot, all I know is what I dealt with ingame. And if I attacked him with say, 2 tanks and he had a single marine, my tanks barely won. If I attacked him one on one, I lost every time. Whether he was in a city or not I ALWAYS had to have 2to1 odds in my favor to stand a chance. Now why this is, I assumed was because MoS + other upgrades. But the facts remain the facts, his marines slaughtered my tanks even though I was using tank general. Made me quite sad.
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27.01.2011 - 22:36
Thx dude, i was looking around trying to find if i should save SP or spend it, thx a lot
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04.02.2011 - 23:10
Looking at this, I really need to use my procrastination time on this for more SP.
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05.02.2011 - 20:45
Its not really the marine defence being an issue if a single tank attacked. Most 1 vs 1 fights', the defender wins. I have lost many a tank over a "seem to be easy kill" single militia.
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13.02.2011 - 13:02
 Mofo
This is exactly the information I am looking for, thanks OP. Mods should sticky this thread.
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14.02.2011 - 00:52
Since the list from Blah64's original post is somewhat out of date, I'm going to post the first few upgrades for the current version (0.975). If anyone can add the upgrades costing more than 5000, that would be appreciated.


50 - Submarines
100 - Imperialist
250 - Sentry Plane
500 - Transport Capacity
750 - Guerrilla Warfare
1000 - Marines
1500 - Master of Stealth
2000 - Lucky Marines
3000 - Sky Menace
4000 - Militia
5000 - Air Transport Capacity
6000 - Lift the Fog
7000 - Lucky Infantry
8000 - Anti-Air
10000 - ?


Submarines
Unlocks a new unit: Submarine. Submarines are invisible to your enemy and are good for surprise attacks on ports and Transports. +1 defence agaisnt Bombers.

Imperialist
Unlocks a new strategy: Imperialist. Reduced cost and -1 attack for all units.

Sentry Plane
Unlocks a new unit: Sentry plane. Weak air unit with a very large view range for recon and stealth detection.

Transport Capacity
+5 Capacity for Transports

Guerrilla Warfare
Unlocks a new strategy: Guerrilla Warfare. Advanced Militia and cheaper Marines at the cost of weaker Tanks and Infantry.

Marines
Unlocks a new unit: Marines. Invisible to your enemies, Marines can stage a surprise attack where they are least expected.

Master of Stealth
Unlocks a new strategy: Master of Stealth. Advanced Submarines and Marines at the cost of slower and less powerful tanks and battleships.

Lucky Marines
+10% to after-roll bonus chance for Marines

Sky Menace
Unlocks a new strategy: Sky Menace. Advanced Bombers and Stealths and instantly available Air Transport at the cost of weaker land units.

Militia
Unlocks a new unit: Militia. Very cheap poorly trained stationary troops, only good for basic defense.

Air Transport Capacity
+1 Capacity for Air Transports

Lift the Fog
+1 View range for all units

Lucky Infantry
+10% after roll bonus chance for Infantry

Anti-Aircraft
Unlocks a new unit: Anti-aircraft. Extremely powerful when defending against planes (+8 defense bonus)


Anyone who knows the upgrades over 8000, you'd be helping out us lowly peons
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15.02.2011 - 20:47
10 000 is faster infantry
+1 to infantry range
----
Bow down before the mathmagician
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