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I will use this information to defeat the evil and corrupt high ranking players of the game and bring equality for all lower ranking players(1-10).
as well as the ones who uses stealth units, cowards!
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Update:
Added a question and answer section on questions people have been asking in regards what counts as a move, adding units from a different priority to a tb attempt and if troops built in a city are counted in tb calculations.
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I dont really get the whole point of priority o_o could you explain me D:
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Makes me cringe how much nitpicking you have to do nowadays to make sure actual moves land. It's depressing to me its not about your expansion as much as ruining your enemy. only buffs Sky Menace even more. TB's are going to ruin all short range strategies. Amok, if you want to even out strategies, don't let tbs make range op. I personally am i fan of no turnblocks. I find the expense of ats and trans enough punishment for strats with less range, having a high percentage of tb because of blending complicates this even more. Simply put, you are making the game from an outplay to a surgeon rush game. whats the fun of cap stack cold wars. being a player extrememly fond of short range ( IF, GW, PD, DS), i think these turn blocking mechanics only buff imp and SM.
Let all the moves people make land, let them outplay by skill and tedious work, not by luck and technicality. Any rule that hurts the people making more moves in a turn is a disgrace, since that's what the timer is for after all. I want GW to be viable. I want IF to be able to use trans and blend. I want this game to be about spawn and income. That's what makes this game great to me. Please take the hairiness of technicallity out of the game. if you are going to win, make it because you can do better logistics, and manage money better. Let the people working hard be rewarded by their moves landing.
Thanks Lao for a great post.
-Freeland
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-Freeland how cliche after every post.
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would like to see you play afterwind back in 2o11.
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Makes me cringe how much nitpicking you have to do nowadays to make sure actual moves land. It's depressing to me its not about your expansion as much as ruining your enemy. only buffs Sky Menace even more. TB's are going to ruin all short range strategies. Amok, if you want to even out strategies, don't let tbs make range op. I personally am i fan of no turnblocks. I find the expense of ats and trans enough punishment for strats with less range, having a high percentage of tb because of blending complicates this even more. Simply put, you are making the game from an outplay to a surgeon rush game. whats the fun of cap stack cold wars. being a player extrememly fond of short range ( IF, GW, PD, DS), i think these turn blocking mechanics only buff imp and SM.
Let all the moves people make land, let them outplay by skill and tedious work, not by luck and technicality. Any rule that hurts the people making more moves in a turn is a disgrace, since that's what the timer is for after all. I want GW to be viable. I want IF to be able to use trans and blend. I want this game to be about spawn and income. That's what makes this game great to me. Please take the hairiness of technicallity out of the game. if you are going to win, make it because you can do better logistics, and manage money better. Let the people working hard be rewarded by their moves landing.
Thanks Lao for a great post.
-Freeland
Couldn't say it any better <3
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Soldier001 Korisnički račun je izbrisan |
Soldier001 Korisnički račun je izbrisan
Napisao Waffel, 20.01.2015 at 03:41
Makes me cringe how much nitpicking you have to do nowadays to make sure actual moves land. It's depressing to me its not about your expansion as much as ruining your enemy. only buffs Sky Menace even more. TB's are going to ruin all short range strategies. Amok, if you want to even out strategies, don't let tbs make range op. I personally am i fan of no turnblocks. I find the expense of ats and trans enough punishment for strats with less range, having a high percentage of tb because of blending complicates this even more. Simply put, you are making the game from an outplay to a surgeon rush game. whats the fun of cap stack cold wars. being a player extrememly fond of short range ( IF, GW, PD, DS), i think these turn blocking mechanics only buff imp and SM.
Let all the moves people make land, let them outplay by skill and tedious work, not by luck and technicality. Any rule that hurts the people making more moves in a turn is a disgrace, since that's what the timer is for after all. I want GW to be viable. I want IF to be able to use trans and blend. I want this game to be about spawn and income. That's what makes this game great to me. Please take the hairiness of technicallity out of the game. if you are going to win, make it because you can do better logistics, and manage money better. Let the people working hard be rewarded by their moves landing.
Thanks Lao for a great post.
-Freeland
Couldn't say it any better <3
no support tb-s are the game mechanics, deal with it
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Napisao Guest, 20.01.2015 at 05:27
Napisao Waffel, 20.01.2015 at 03:41
Makes me cringe how much nitpicking you have to do nowadays to make sure actual moves land. It's depressing to me its not about your expansion as much as ruining your enemy. only buffs Sky Menace even more. TB's are going to ruin all short range strategies. Amok, if you want to even out strategies, don't let tbs make range op. I personally am i fan of no turnblocks. I find the expense of ats and trans enough punishment for strats with less range, having a high percentage of tb because of blending complicates this even more. Simply put, you are making the game from an outplay to a surgeon rush game. whats the fun of cap stack cold wars. being a player extrememly fond of short range ( IF, GW, PD, DS), i think these turn blocking mechanics only buff imp and SM.
Let all the moves people make land, let them outplay by skill and tedious work, not by luck and technicality. Any rule that hurts the people making more moves in a turn is a disgrace, since that's what the timer is for after all. I want GW to be viable. I want IF to be able to use trans and blend. I want this game to be about spawn and income. That's what makes this game great to me. Please take the hairiness of technicallity out of the game. if you are going to win, make it because you can do better logistics, and manage money better. Let the people working hard be rewarded by their moves landing.
Thanks Lao for a great post.
-Freeland
Couldn't say it any better <3
no support tb-s are the game mechanics, deal with it
Dont you notice that in barely any cw or 3v3 or even 1v1's there is not 1 game without atleast 1 or 2 tb's which one of them infects the game end really reallyyy much. I feel like the chances of getting TB has been boosted or something? o_o? Just my opinion though before some flamewar coming my way.
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Is building units counted towards moves ?
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Knez Objave: 370 Iz: Srbija
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Napisao Guest, 20.01.2015 at 05:27
Napisao Waffel, 20.01.2015 at 03:41
Makes me cringe how much nitpicking you have to do nowadays to make sure actual moves land. It's depressing to me its not about your expansion as much as ruining your enemy. only buffs Sky Menace even more. TB's are going to ruin all short range strategies. Amok, if you want to even out strategies, don't let tbs make range op. I personally am i fan of no turnblocks. I find the expense of ats and trans enough punishment for strats with less range, having a high percentage of tb because of blending complicates this even more. Simply put, you are making the game from an outplay to a surgeon rush game. whats the fun of cap stack cold wars. being a player extrememly fond of short range ( IF, GW, PD, DS), i think these turn blocking mechanics only buff imp and SM.
Let all the moves people make land, let them outplay by skill and tedious work, not by luck and technicality. Any rule that hurts the people making more moves in a turn is a disgrace, since that's what the timer is for after all. I want GW to be viable. I want IF to be able to use trans and blend. I want this game to be about spawn and income. That's what makes this game great to me. Please take the hairiness of technicallity out of the game. if you are going to win, make it because you can do better logistics, and manage money better. Let the people working hard be rewarded by their moves landing.
Thanks Lao for a great post.
-Freeland
Couldn't say it any better <3
no support tb-s are the game mechanics, deal with it
no.
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Makes me cringe how much nitpicking you have to do nowadays to make sure actual moves land. It's depressing to me its not about your expansion as much as ruining your enemy. only buffs Sky Menace even more. TB's are going to ruin all short range strategies. Amok, if you want to even out strategies, don't let tbs make range op. I personally am i fan of no turnblocks. I find the expense of ats and trans enough punishment for strats with less range, having a high percentage of tb because of blending complicates this even more. Simply put, you are making the game from an outplay to a surgeon rush game. whats the fun of cap stack cold wars. being a player extrememly fond of short range ( IF, GW, PD, DS), i think these turn blocking mechanics only buff imp and SM.
Let all the moves people make land, let them outplay by skill and tedious work, not by luck and technicality. Any rule that hurts the people making more moves in a turn is a disgrace, since that's what the timer is for after all. I want GW to be viable. I want IF to be able to use trans and blend. I want this game to be about spawn and income. That's what makes this game great to me. Please take the hairiness of technicallity out of the game. if you are going to win, make it because you can do better logistics, and manage money better. Let the people working hard be rewarded by their moves landing.
Thanks Lao for a great post.
-Freeland
your post doesnt make sense. The game simply doesnt work without a tb mechanic of some sort. and tbs are the bane of sky menace since unlike other strats its primary offensive unit cant cap cities so airtrans inf and militia have to be moved separately often from the same location.
and gw is very much viable, outside of europe+ 10k, but even within that setting try beating a competent gw ukraine with a country other than turkey. Its difficult to do. indeed outside of if germany it is almost impossible. and since gws primary offensive unit is invisible, it is one of the strats which is least likely to be affected by tbs.
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Sorry, but with the inexpensive high range at, which can easily be brought from the back lines (where tbs usually don't happen) SM is the least likely to be tbed. GW is all about the marines, which when TBed die instantly (don't even have as much defense as a bomber) The stength of SM is the ability to get its back lines to the front lines in no time at all, which doesnt have to do with tbs at all. Trying to join forces with soft troops (gw, IF) with tbs is brutally hurt from this. Though yes SM is offensive, it doesnt win close range fights, it wins poke wars, which to logistics from back lines.
-Freeland
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-Freeland how cliche after every post.
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Tb often,tb hard ,tb all around !
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Cuva BOG Srbina svog!
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Sorry, but with the inexpensive high range at, which can easily be brought from the back lines (where tbs usually don't happen) SM is the least likely to be tbed. GW is all about the marines, which when TBed die instantly (don't even have as much defense as a bomber) The stength of SM is the ability to get its back lines to the front lines in no time at all, which doesnt have to do with tbs at all. Trying to join forces with soft troops (gw, IF) with tbs is brutally hurt from this. Though yes SM is offensive, it doesnt win close range fights, it wins poke wars, which to logistics from back lines.
-Freeland
If you already know a strat's strengh, then use it to counter it. If he's SM, keep harasing him, don't let him wall, tb all that you can, etc. It's not that hard. On the other hand... can you tell me how to tb marines, when they are stealth units that can be anywhere anytime?
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Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
We're all people.
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Napisao RaulPB, 04.02.2015 at 20:50
If you already know a strat's strengh, then use it to counter it. If he's SM, keep harasing him, don't let him wall, tb all that you can, etc. It's not that hard. On the other hand... can you tell me how to tb marines, when they are stealth units that can be anywhere anytime?
"There is an unit called sentry plane. Use it".
- clovis1122
Soooo......... you're gonna spam sentry planes all over the map just to see if you're lucky enough to find all the marines there are?
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Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
We're all people.
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Im stating that marines and planes are both made in cities. since planes have high range and no land limitations, they could be made much farther away then the marines. so tb marines are much more likely to happen, and since they have less defense, they are punished harder. Yes, all strats have strengths and weaknesses, not denying that, but i simply believe that tbs punish short range too much, and allow larger range strats too much advantage. Sentry planes are a joke.
-Freeland
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-Freeland how cliche after every post.
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Awesome, this made it clear for me about tbs when merging units, I was unaware of how it works, thanks Lao, great work
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Citiraj: Let say I am trying to TB 10 infantry
1st move I send 1 unit from one place
2st move I send another unit from other place
3st move I send 5 units from another place.
What are my chances of sucess? and do I have 3 different chances or they get mixed up
I believe the % chance of tb would be 70/2/2 so 17.5%, all 7 units would be counted as a third priority tb attempt. However it would take me 100s of tests to form any reliable conclusion on this. What i do know however, is that you wont have a 70% chance of tb, the units sent wont be counted as a first priority tb attempt. Either the tb % chances are summed up or the tb % is all calculated from the last move. Whatever the case may be it is not very important for gameplay.
I dont think this is true.
If it was, than the player with the single stack with a lot of troops in it should always have the upper hand to escape a turnblock. But i have experienced several times what happens is just the opposite: the player with a lot of low troop's stacks attacking frequently gets that turn block... it seems the chances sums up or something, i dont really know and it seems neither do you. And i disagree that it isnt important for gameplay, its quite a common situation ingame imo (two or more stacks attacking form different positions).
Also, i agree with the other player that stated that turnblock should be simpler/clearer in this game. Yes, turnblock is a good strategy device and adds depth to the game, but if the great majority of the players (including the most experienced ones) and even the programmers dont really know EXACTLY how it works in all situations possible ingame, than it turns out that is just another luck factor most of the times.
This feature really deserve some major update form the programmers to really add depth to the game.
Just my opinion, Laveley.
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Yes, at least with sea units it does. Didn't made much tests with air units.
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My infantries were almost late move, my tanks were my 1st move.... for Turn Blocking the same target, my infantries moves yet the tanks did not...
I'd like to request a research about how TB affects different units in the same stack.
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Soldier001 Korisnički račun je izbrisan |
Soldier001 Korisnički račun je izbrisan
My infantries were almost late move, my tanks were my 1st move.... for Turn Blocking the same target, my infantries moves yet the tanks did not...
I'd like to request a research about how TB affects different units in the same stack.
tanks quantity less, more chance to get tb-ed...
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This doesn't apply only for me
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Wow very good :yes:
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Here's the sequel of the last thing I've asked for.
Player B:
1st - 3rd move: Random, unimportant moves.
4th move: Attack Istanbul with 5 bombers.
Player A:
1st, 2nd move: Move one infantry in Istanbul, then move it somewhere in Balkans.
3rd,4th move: Move one infantry in Istanbul, then move it somewhere in Balkans.
5th, 6th move: Move one marine in Istanbul, then move it somewhere in Balkans.
7th, 8th move: Move one tank in Istanbul, then move it somewhere in Balkans.
9th, 10th move: Move one AA in Istanbul, then move it somewhere in Balkans.
11th move: Move 8 infantries to Ankara.
12,13th move: Move 21 infantries and gen in Istanbul, then move it somewhere in Balkans.
14th move: Build 8 destroyers in Istanbul, then move it somewhere in Balkans.
Result: Everything but the stack of general and one infantry were TurnBlocked.
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Tigro Korisnički račun je izbrisan |
Tigro Korisnički račun je izbrisan
Another question, what if you attack a stack with 10 units as first move and later on attack it with another 10? Will it count as a single 20 unit attack? If so, what priority does it have? If not, does it have two chances of turnblocking?
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Napisao Guest, 30.08.2015 at 08:13
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Tigro Korisnički račun je izbrisan |
Tigro Korisnički račun je izbrisan
Napisao Guest, 30.08.2015 at 08:13
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lol thanks I'm an idiot
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Not complete guide
Here goes another question. Suppose I have one stack of troops and my enemy have another stack of troops.
I move my stack of troop as first move and my enemy tries to TurnBlock it and fail.
but after I moved my stack, I split it into two and send them somewhere else.
What would happen? Would my enemy follow my stack and attack it? After or before I split it?
Thanks in advance
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