njab Korisnički račun je izbrisan |
10.02.2019 - 18:55 njab Korisnički račun je izbrisan
It was about time you realize I'm a top player. Thank you! Now on serious note, the scenario is quite balanced. Central Powers have less reinforcements, but better units and more attacking power. Also, the events favor CP until T20. The reason why most games are lost is bad teamplay, since for most rushes you have to cooperate. I failed many rushes with WG because Prussia didn't cooperate with me. Meanwhile, in basically all games in which Prussia did cooperate with me, I capped Paris by T9 and won the game as WG. Besides some submarines or naval rushes, there is basically no pressure on Western allies, who are also the richest in the game, from T1 onwards. It's assumed WG should be passive and massfund allies, that's it. But that's not really the only way to play out there, and certainly not the best one. Having played 400-500 games, I'd say the odds are 55-45 for Entente at best. I definitely won vast majority of my games, and the most of them were with CP (the side I like more). Speaking out of personal experience, I'd say it's just a matter of finding a proper team.
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10.02.2019 - 19:09
Entente west is a total beast late game,the only way to win is to properly wall spam and win as much time as possible(fighting it is impossible),which if done correctly is possible,tho entente can send swarms of biplanes beforehand,ofc better cp team will win,but if both teams are good entente have bigger advantage than 5% imo
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10.02.2019 - 20:41
Proof of you wrong is you didnt kill france when i was france and when i was uk xd(both game HA was the west savior, thats enough to stop any wg rush)
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11.02.2019 - 03:09
We dont need trench in Uzhrod, but maybe a "natural defence" event unit given t1, and it cannot be built later on (15 def or so) due to very bad fighting conditions in the Carpathian mountains. (Cost free unit, unlike trenches)
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11.02.2019 - 05:47
Ive read your post and this is my opinion on your points. Your first point about uzhgorod is not wise. If all players are of same skill and russia decides to rush austria via uzhgorod, any good prussia can counter it and has ´home´ advantage. The reinf russia has are small 'there' and with AH, prussia can easily swipe the floor with russian stack. The important thing here is to wall off behind uzhgorod, more than 1 layer. Your second point has a some good thought. The problem for otto is always Gallipolli and dread rushes. If all players are of same skill, which means bulgaria will be paralyzed and AH is still around in serb lands. Uk can always take Gallipolli with good coordination with his team, then go to istanbul and cp will either lose in balkans or lose ottoman. Team play is here the most important part. That is why i agree that Otto gallipolli has to be buffed against dreads. Your third point is about buffing WG. I agree on some level. But WG does not need any buffing with more units or increase of income early on. I have played imp-gc-pd-IF-LB- NC WG, and income was never a problem. Even with IF WG u can fund your team 2-3k per reinf, while making full inf. In my opinion WG needs u-boats event around t10-t13 and or it needs his inflation/ nerf income to go away later ingame. Overall i agree with you that Entente has 60% chance compared to CP 40%. It doesnt seem like this for the first 25 turns. Since the first part of the game it's Entente who is only defending. But the latter part of the game, CP has income loss, no Russia to fight, and Entente has events + new units + more income. This means that Entente is increasingly more on the attack and CP increasingly more on the defense. Since the game is which team has more SP after t51, there is no way CP can gain more SP than Entente for the second part of the game. (if all players are from same skill). I give it 60% Entente and 40% CP because in my opinion if all players are good, Entente has a lot more options than CP. Team coordination makes or breaks Entente. in the Balkans front, there is no way CP can win if Romania-Serbia-ITaly and UK coordinate together. What I meant with more options is that if one Front fails for entente, like Balkans, or middle east, or Russia loses before t25, it doesnt matter a lot. Because Entente needs to break through 1 front to have their win chances up to 95%. Compare this to CP, even if Prussia wins over Russia, or Otto wins middle east, or AH win in Balkans and stops Italians in the Alps. The west can still break WG and win the game. Or if CP holds off other fronts, but doesnt kill Russia, this means a 95% win chance to Entente. Entente has just more options to win. Also, I have played all factions quite a lot and i can tell that Entente is a lot more about Teamplay than CP. In CP they all are working alone. Otto is fighting his enemies alone. WG is fighting his enemies almost all the times alone, Prussia idem. Only AH sometimes gets help, usually from Bulgaria, but also sometimes fromt WG. But this help or allies who help each other are not even close to what kind of teamplay Entente has.
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11.02.2019 - 06:44
I agree CP have to be buffed My solutions are: 1. More AH cities in Croatia like Osijek and ports like Rijeka / Zadar which would make Adriatic sea important in the game and it would make Italy to make more naval which would nerf the op Italian income 2. Seventh Bulgarian city - Strumica / Vidin 3. and probably less inflation which would make the games long and competitive
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11.02.2019 - 08:57
2. We need a Turkey buff. Discuss Ottoman events need in Armenia and Gallipoli armenia+(3mg) galibolu+5 renif
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11.02.2019 - 08:58
Most scenario players are god damn awful, i would take their advice with a grain of salt
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11.02.2019 - 09:27
I'd rather take advice from people who actually played the map a lot than from someone who has played the map 2 times in the last year... or 7 times in the last 4 years xaxaxa
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11.02.2019 - 09:38
We could play right now and the better player should be determined by winning 2 out of 3 games. You can pick Russia and I'll pick Prussia. If the game is perfectly balanced as u say -then u won't mind me picking Prussia all 3 times. You say i hardly have ever played the map in the past 4 years - that is true. So if i win at least one of the 3 games how will that look on you given that you played it almost everyday?
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11.02.2019 - 09:40
Please make this happen D
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11.02.2019 - 09:45
On otto: otto front is balanced (imp uk vs imp otto > if otto is good uk always looses), and the only complain i had was about galli and france sending 20 dreads but now with the re-introduction of trenches i think thats pretty much sorted too.
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11.02.2019 - 09:46
I haven't given much thought to it, and I promise I'll read this thread later to have a more insightful position, but I fear these proposed winds of change will end-up killing the map. Also, when making a map/scenario, it's true you have to convey historical accuracy with game enjoyability/playability/balance, which is what this WW1 did to a mildly-successful level. It's only expectable that Entente has a wider change to win than the Central Powers, otherwise it wouldn't be as WW1-feeling. Besides, that 60-40 odd does not mean the CP doesn't win almost at equal times than an Entente. The Entente might be stronger, or have easier tactical option, but they're a larger team. Eventually, this means someone will fuck-up and slow down the war effort, it's inevitable. I take it as a very rare that an Entente can excel at 100%, without any sort of fuck-up. In the case of CP, they're confined to like 4 major fronts, their tactical options are limited but they're safer to conduct. Honestly, if anything were to change, It'd be a stronger gallipoli, the rest is fine
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11.02.2019 - 11:11
Lmao asking for a duel then saying to go prussia 3 times, when i already have said that Russia always loses. If u want to do prus - rus duel. We can do it 2 times lmao, once u go prussia and once i go prussia. Dont come with the bs of playing duel and picking prussia 3x. It's like playing ancient duel and only picking macedonia lmao I have to work tonight, but if u want we can do it tomorrow or this week whenever possible. I'd very much like to play that duel. Edit - Also, where the fuck have i said that the game is perfectly balanced?? It seems to me that u have read almost nothing i have said in this thread and that you're just here to troll on scen players. To you, I have only said that you've played only 2 times the last year and 7 times the last 4 years, this means that u havent played the map a lot, also that there is a high chance that u have no idea about the changes the map has undergone, no idea about the community, no idea which unwritten rules we have by ourselves. And I have only said, that I would take the advice of people who actually play the map, more than someone who almost never plays.
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11.02.2019 - 12:18
Perhaps the answer to the problem is not to buff CP as much, just nerf entente a bit and buff CP a bit. --------------------------------------- First I will focus on West Germany vs France and United Kingdom Front --------------------------------------- --------------------------------------- Major Change Point: To assist in giving Germany more capabilities, allow Germany to produce Tanks on T25. They currently can't produce any tanks for some reason even though historically they could do it and would do it if proven to be useful, especially if war would have dragged on further. --------------------------------------- Major Change Point: Lower stats of Heavy Artillery from current stats of 21 attack to 17 attack. Current HA will hit for 10 minimum roll damage. With 17 atk base, it will hit for 8 minimum roll damage, Trenches have 9 hp, so it will help prevent a few cheesy ideas from entente, especially early game. HA, while useful for both sides, is more useful for entente overall because of the higher income advantage. --------------------------------------- A few other minor tweaks for West German front are: 1. Move last British trench a bit more inland. Currently a blitz UK can empty it of coastal guns and then France can occupy it, while UK can do something else without a penalty, like go to AH front and beat him up. Or rush Otto with it. 2. Remove 1 inflation from spawning for WG specifically. An additional bit of income late game can go a long way to letting your team survive. 3. Make a bit more of a no-go near Calais, France. Currently, you can move the entire UK stack from UK to Mainland France in 1 turn with only 1 transport by making it hop from Dover to Calais using zoom range extension stack merge. 4. Lower cost of Machine Guns from 145 to 135. This will assist WG more than most other nations, as the close proximity of it's reinf to frontlines will allow even the low range MG to reach quite rapidly. *This point has an added benefit for Russia. As it is also a nation that needs a bit of a buff even if it is entente* 5. Allow Brussels, Givet, and Luxembourg cities to produce biplanes. It will provide WG with some minor tactical advantages if it chooses to use them. Entente advantage from this if they take them should be minimal. 6+. ***Certain other suggestions further below will also affect WG front.*** --------------------------------------- --------------------------------------- Next focus will be Ottoman vs United Kingdom with Russia and possibly France + Italy + Romania + Serbia as sidekicks Front --------------------------------------- --------------------------------------- Major Change Point: To fix Ottoman Gallipoli problem, remove Entente production capability for dreadnoughts in Lemnos. Athens will still be able to build them but a naval rush will be severely hampered. Or reduce the stats of Dreadnoughts to 15 attack so that they lose their minimum roll of 8 capability, which is capable of destroying coastal guns 100% of the time, and instead roll a 1 at minimum like they honestly should. --- Only 1 of these changes would be needed. --- *** Affects WG Front if changing Dreads to 15 Attack *** - *** Impact of this to WG Front: WG would have an easier time of defending Trade from a UK that does not build extra ships. *** --------------------------------------- Assuming Aetius actually cares enough to actually implement any changes suggested on this topic to begin with, I would then be willing to write more suggestions for balance. Will see if at least anything suggested would be implemented. --------------------------------------- ************** IMPORTANT EXTRA CHANGES TO MAP THAT -DO- NEED IMPLEMENTATION ***************** Port is killable in Exeter really easy now ~25 biplanes is enough to take it out or a decent number of submarines intercepting supplies can do it too. This is VERY questionable. --- Change Port stats to 50 def and 30 HP instead of current 30 def and 15 hp. Even if port is moved to mainland, these stats are not strong enough to really affect the outcome of a blitz UK using it and if WG is willing to send 80 biplanes or try to intercept supplies with 40 submarines to kill it in exeter, that should be allowed as an option, it is major commitment and would probably cripple CP if done, so he would deserve what was coming to him then. ------------------------------------- Move African Nerf Cities up from bottom border and blocked with even more No-go or put unmoveable caps inside AH and WG nerf caps. CP can have Bulgaria ally cap the cities there and avoid all inflation for all but Bulgaria. This radically changes balance of map if it is done and should not be allowed. ------------------------------------- *This is not as important as the other 2 changes just stated up top, but regarding Uzhhorod. People sometimes think it is ok to place a wall defending it near russia, wallbreaking Russia T1. This can be solved by giving that little piece of visible orange land inside the passageway to russia (Make it part of Galicia territory not Hungary). So that Austria doesn't do it anymore since many rules are to not place units in places not within your borders T1*
---- David is the way forward.
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11.02.2019 - 12:50
too bad normies cant cooperate so entante wins by way of brute force and spammery.
---- ''Everywhere where i am absent, they commit nothing but follies'' ~Napoleon
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11.02.2019 - 12:58
Sure, a good player with a good team is able to win with anything, on any map, thats not an argument for why Cp is stronger though. Fact is, normal entante vs normal cp team skillwise, the entante win 80% of the time. Id say income buff WG so itd fund otto a bit more. or maybe even 1more thrench for otto in sinai.
---- ''Everywhere where i am absent, they commit nothing but follies'' ~Napoleon
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11.02.2019 - 13:35
It is best balanced scinario if you lose 1 game it doesnt mean it is unbalanced first of all it is team game
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11.02.2019 - 14:18
Turkey needs a little more reinforcement in Anatolia. I was thinking about a city being added (Basra?) with 3 or 4 reinforcement. Maybe 5 if you want to stretch it.
---- https://prnt.sc/W3aEpwbpEwEU
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11.02.2019 - 15:31
Sigh when will people stop trying to dumb down scenarios with their bad ideas. Your inability to win with central power is no reason to go and make changes that are woeful at best and downright stupid at worse. CP has an answer to every entente tactic if you simply worked together. Otto usually dies too easily? Ok you could have otto go pd and he'll become significantly harder to break. If you're stuck with imp otto, then you can simply send more cash and have bulg/aust assist. Russia isnt dying and it looks like he could win? Simple, more funds to prussia or have austria send a stack to kill off russia. Wg is at risk of breaking early? Wg can allycap land such as bohemia, lodomeria, lodz, poland, and all the russian countries. If you see everybody is doing well except wg, then it's smart to trade countries early on to help wg last longer. Entente trying to gank austria early on? Simple fix. Austria plays more defensively and get sent money. It is incredibly hard to gank austria because of how much reinf and money you have. Trench rushes are easily defendable if you just spam trench and alpenkorp turn 2 and send austria reinf to them. Russia rushing austria only works on idiots and is easily punishable. So far most people in this thread want easy one button press solution instead of noticing that cp has to adapt to entente teamplay with their own. Like I said earlier, people need to get good.
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11.02.2019 - 15:32
t25.....
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11.02.2019 - 20:24
Give tanks to all sides imo. Its not like only the british and french had tanks thats just plain wrong. Tanks, armoured vehicles,etc (buildable gas for all sides?) Maybe also give wg anti tank rifles (Mauser 1918 T-Gewehr) better aerial combat. Increase dynamic. Not saying anyside is weak or better, just needs more things to do Its too BORING rn lol
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11.02.2019 - 20:48
i agree with witch theirs a counter for most things , the only thing i would change is maybe nerfing a lil HA like zin proposed. that being said i still wish the blitz prussia nerfs would be removed :c , bring back my prussian transports!
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11.02.2019 - 22:26
t4 kiev capped op
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12.02.2019 - 06:50
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12.02.2019 - 12:39
Wow wd. Why even bother with a several hundred word post telling us that a good cp team can win. You could've just posted "entente is beatable" followed by a trollface gif and been done with it.
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12.02.2019 - 13:26
Why even bother with several hundred word post telling us that entente is op.
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12.02.2019 - 14:18
Ikr, you would think it would be self evident to anyone with eyes and half a brain.
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