30.08.2015 - 17:20
Hi I am b0nker, I created NC. Seriously now, cost to impact ratio the destroyers are better for you in NC, 150 for subs 9/7 that cant take cities alone, or destroyers 170 for 11/9 that Can take cities alone, with a marine you are spending 310 for what can be done at half the cost. The transports carrying an extra 5 and cheaper is the bonus also, subs really are useless when needing to manage money, of course playing 50k you wouldn't know this.
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30.08.2015 - 17:23
6 attack for 200 cost and a bad range. Standard tanks have 8 attack for IMO, I'd only use helicopters in 3 specific scenarios: 1) Playing DS. 2) Have a lot of money, limited reinforcements and have to get more attack power on a city that is closer (in heli range) of my reinforcements spawns. 3) I have 3x more troops than my enemy in one battle, so I'd use helis for exploit the battle stacking bonus and also make my opponent have lower rolls.
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30.08.2015 - 17:30
As I said SM is already fine, genuinely think making the helis better especially attack for it will make it OP if anything I would like to see DS changed again, add some capacity for the marines to 3 and range for the helis for ds to 13 this will imo make it a good viable strat and open up for better use in SPA POL UKR etc
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30.08.2015 - 18:00
This thread isn't about NC, but since we arrived at that point, I'd like to say that I think that strategy lacks something. We've been discussing internally, but I'm in favor of boosting marines as well, so that it can be more of a well rounded strategy, instead of a niche one. Back to Sky Menace: at least in world maps I don't really think the strategy needs any change, it's very efficient and it's range is optimal for large maps. However, the beginning of the game is very unstable and the strategy suffers a lot - if you can't expand properly in the early turns, you go into the mid game pretty fucked and having to come back to the game from a pretty shitty position. If you don't have time to do that, an enemy with a good economy will run you over pretty much every time. I have no experience with 3v3 games, but playing on Euro+ I have the same feeling. IMO the strategy doesn't need any sort of change, but I'd love to hear what the competitive scene has to say about it (and giving it a reinforcement-efficient way of dealing with inf stacking would probably be good in the beginning of the game)
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30.08.2015 - 18:32
I don't really understand how giving any kind-of boost to helicopters who aren't even an effective unit will make SM op. As I've said, SM helis aren't mean to replace SM bombers but rather to offer another way to play the strategy. Just my opinion. I grave the NC example from the pretty start. Submarines aren't going to replace Destroyers or anything similar, but they do offer another way to play the strategy (For surprise sunk and mid-MoS style). Maybe I am the only one who had used NC submarines in that way. I am pretty much with this though:
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30.08.2015 - 18:44
Subs and helis are in every strategy, there are specialist strategies as you know, start boosting stuff messes the whole dynamic up. SM is fine, you want to 'mix it up' play impi or none save the boosting/nerfing for specialist strats. Simple put, if they dont replace or match the main strength of the strategy then what is the point of the boost? What will it actually do to make the strat better than it currently is? You will end up with helis for 8 attack (proposed buff with -1 for inf) at 200 less range or bombers with 8 attack for 130 WHY would you chose the heli? It makes no sense an is uneeded/wont change a thing,
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30.08.2015 - 18:50
how do you even like school-live? btw sm is strong
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30.08.2015 - 19:36
For the sake of the strategy name? : ) P.S: Now really, I feel like this point was totally ignored. The range and Attack (or cost reduction) will allow this scenario to happen more often and, trust, generating opportunities in which you could use SM helis as an alternative to SM bombers - another way to play the strategy. Also, infantries have -2 not -1 against helis.
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30.08.2015 - 21:36
Case solved
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