08.11.2024 - 17:08
All Roleplay Reports Are In Comments Section Calradia Atwar 1267 AE: Part Two Based on an alternate timeline from the original M&B game series Calradia is a fictional continent and the main setting of the Calradian map series. There are currently 3 presets for this map in being the: "Eastern", "Western", and the large "Full" version of the continent. Part Two: Current Game Link Gameplay Settings Calradia Atwar PT 2: Two Alliances Max The winning conditions are "Capture enemy country for 2 turns" Starting settings are changeable Rare units are set to high. Gameplay Rules Rules must be followed strictly. Breaking it might result in ban. -No wall-fucking, no trespassing T1 -No unconsented ally-capping. -Sea-walling with land units is strictly prohibited -North and South Raider factions cannot ally ever. Game/ Roleplay Mechanics -50 Turns = 4 Turns = 1 Year/ 1 Turn = 1 Season (IE. The First Turn is dated as "Year 1267: Winter Cycle") Every Reinforcement cycle I will try to annotate what has transpired through the turns as well as a ranking of current players and updated ally/peace. This has no real affect other than just being a fun way to recap gameplay. There are also fortress named with place holders, I am creating a list of in game achievements and the accomplishment of these achievements can result in your name/clan name being "Sainted" -Duchy System: Faction Duchies are worth a large amount of Income, reinforcements and have access to special units. They are also in bolden on the map background for easy identification. These "Duchies" are your best picks and should be the first options for most players. -Trade system: Across the lands of Calradia you will find - CITIES - (Not Capitals) from the Bezan Sea, all the way to the Taiga of the East called 'Hubs'. These hubs are worth 900$ a turn as neutrals initially, but when taken by a player the Hubs need 3/5 turns to rebuild for 350-500$ in income. -Rare unit crisis: There are rare crisis units that can give the player a medium to huge debuff when attacking any city. These units will have high attack high crit and low hp. It is best to suicide these units as quick as possible. -
---- The Gifted INC.
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08.11.2024 - 17:33 Calradia Atwar: Part Two Varrinian Reporter Chronicle Turn 7: Year 1268, Summer Cycle Kingdom Of Swadia - Not proclaimed King Epigam III Of Dhirm has secured enough strategic alliances and superficial peaces to occupy a large portion of the heartlands in Calradia. His alliance with Count Woojoo of Uxkhal has come dangerously close to Uniting the lands of the Old Kingdom Of Swadia. To his southernmost border a new Khanate has emerged to lay claim to lands near total occupation of Swadia- The Yasou Clan is young and powerful but only time will tell if they can stand to the settled heartlands of Calradia. The Capital Duchy Of Praven escaping Count Woojoo's spring occupation is under the control of Lord Roberto Of Stonefallen in the beautiful art of deception now being called "The Battle Of Falsehoods". The Count has further entrenched his position and furthered New Swadia's power by conquering the Duchy of Veluca with 1500 troops bringing his personal Duchies to the count of 3. The future still stands to tell how winter affects the lands of Swadia Grand Republic Of Rhodia - Not proclaimed King Romus I Of Jelkala, surrounded by enemies on all fronts for months has secured peace with King Ice Of Yalen. Securing his western and southern most borders King Romus I Is still faced with the massive frontline bordering the New Kingdom Of Swadia- formed by; King Epicgam III, Count Woojoo and a defensive treaty betwixt Sultan Apollo II Of Shariz. The battlefront stretching approximately 340km from Miefieria to Castle Jarrmiche . King Ice Of Yalen, securing peace to the east with King Romus I focuses his war effort on Baron Anilsahbaz's insurrection to the west. Losing ground very quickly and being denied access to over 50% of the Duchy Of Yalen's sea trade can only be more damaging to his efforts. The only question that remains in the Lands Of Rhodia is will they be able to unite before the New Kingdom Of Swadia can mount a final decisive push into King Romus's lands? United Caliph Of Sarrainia - Not Proclaimed Emir Hunrecon IV has been killed in battle and the Durquba Caliphate is no more. Killed by bey' Tricep Of Bardaq. The Bardaq Clan flag is flown over 3 Grand Duchies in Sarrania. Will war between the Royal seat of Shariz and the Grand States of Bardaq lead to the unification of Sarrainia or will an Alliance unit the lands? will the duchy of durquba's minor expansion lead to its downfall? capturing only the mountain fortress outside his capital, and one desert village, hun faces threats from The Myajetian mountain ranges hold another problem for Sarrainia- the Steepe raiders of the south have united under the flag of The Bandit Leader "Inquisitor" and have formed an impressive fighting force just south of Durquba. The sands will settle through peace or blood Khanate Of Khergia - Not Proclaimed Nordic Principality - Not Proclaimed Tsardom Of Varrinia - Not Proclaimed
---- The Gifted INC.
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15.11.2024 - 11:39
I should do video timelaspes for atwar lol
---- The Gifted INC.
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