This update also marks the end of the summer season. Thank you to all players who participated throughout the months. Big congratulations to Paradox who've managed to clinch their first trophy and season win, with an impressive 70% winrate across 223 games, setting a new record for seasonal ELO at 1258.9. Big honorable mention as well to Hellenism, who for the 3rd season in a row managed to play the most games in a season. Will they extend their streak to a whole year?
With the goal to spice things up and improve the season, we've decided to add a spin to how it's concluded. The season trophies no longer go just to the Top3 ELO finalists after the season's end, instead the Top 4 clans will have to face each other in best-of-5 play-in tournament at the last month of the season to determine the medalists.
We have also decided to make an official CW rule book and added some new regulations for the play-in tournament to it. Notable new ones include:
* Relaxed for first season
The prize pool additionally has been extended to the 4th best placed team for the next team as well, effectively making your potential to earn:
For more information head here.
To encourage players, a new prizepool will be introduced for the season:
More updates regarding the duel system will be released in the future. We aim to improve the competition.
★ PREMIUM EXCLUSIVE ★
Strong Start ● Powerful ● Flexible
Powerful general leading an insurrection of militia. Cheaper recruitement centers.
- All units except Militia have their range and attack decreased by 1.
- All units except Militia, and the Recruitment Center have their cost increased by 10.
- HP increased from 7 to 8 (+1)
- Range increased from 2 to 5 (+3)
- Cost decreased from 1000 to 300 (-700)
- Marines cost decreased from 160 to 130 (-30)
- Destroyers now have 2 capacity
- Destroyers HP increased from 7 to 9 (+2)
- Now costs 30,000SP
- Buildings can no longer be disabled.
- Defense decreased from 6 to 2 (Before only units with ≥6 defense could receive the bonus)
World 2.0 is the upcoming evolution of the classic World Map, geared toward the new player experience. We have taken everything good and iconic about the current map and made it better. With an updated background, new borders and a broader focus on previously neglected presets and areas of the map. This new map will premier sometime towards the end of the year alongside a new strategy and balance changes targeted at reworking obsolete strategies. We look forward for what this has in store and invite you to have a sneak peak at the new visuals.